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These rules can be used to model airships for travel or combat, floating structures, or even standard seafaring vessels in Dungeons & Dragons 5th Edition. In these rules, airships are suspended by magical artifacts, and don't travel much faster than sea ships.

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Copyright © 1999-2020 by the D Language Foundation | Page generated by Ddoc on Mon Dec 7 11:03:48 2020
Home >Equipment >Vehicles >Air Vehicles >

This exotic and expensive vehicle is held aloft by a massive balloon connected by chain to a ship that hangs below. This ship is similar to a sailing ship, complete with an open top, and is propelled by an easily controlled magical engine. Passengers and cargo are carried in the ship.

D&d Airship 5e
Airship

D offers an innovative approach to concurrency, featuring true immutable data, message passing, no sharing by default, and controlled mutable sharing across threads. Read more.

From simple scripts to large projects, D has the breadth to scale with any application's needs: unit testing, information hiding, refined modularity, fast compilation, precise interfaces. Read more.

Run Fast

D compiles naturally to efficient native code.

D is designed such that most 'obvious' code is fast and safe. On occasion a function might need to escape the confines of type safety for ultimate speed and control. For such rare cases D offers native pointers, type casts, access to any C function without any intervening translation, manual memory management, custom allocators and even inline assembly code.

The @safe, @trusted, and @system function attributes allow the programmer to best decide the safety-efficiency tradeoffs of an application, and have the compiler check for consistency. Read more.

Copyright © 1999-2020 by the D Language Foundation | Page generated by Ddoc on Mon Dec 7 11:03:48 2020
Home >Equipment >Vehicles >Air Vehicles >

This exotic and expensive vehicle is held aloft by a massive balloon connected by chain to a ship that hangs below. This ship is similar to a sailing ship, complete with an open top, and is propelled by an easily controlled magical engine. Passengers and cargo are carried in the ship.

D D 5e Airship Rules

Colossal Air vehicle
Squares 48 (20 ft. by 60 ft.); Cost 50,000 gp

DEFENSE

AC 2; Hardness 5
hp 720 (359)
Base Save +0

OFFENSE

Maximum Speed 100 ft.; Acceleration 30 ft.
Weapons Up to 6 Large direct-fire siege engines in banks of 3 positioned on the port and starboard sides of the airship, or up to 4 Huge direct-fire siege engines in banks of two on the port and starboard sides of the ship. The siege engines may only fire out the sides of the ship they are positioned on. They cannot be swiveled to fire toward the forward or aft sides of the ship.
Attack ram 8d8
CMB +8; CMD 18

DRIVE

D D Airship 5e

Propulsion current (air; 90 squares of dirigible, hp 450) and magic
Driving Check none (magic)
Forward Facing the ship's forward
Driving Device magic item
Driving Space the nine squares around the controlling magic item that sits at the front of the ship
Crew 0

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